Investigating Sadistic Online Exploitation (SOE): Avoiding Vicarious Trauma and No Touch Research

Investigating Sadistic Online Exploitation (SOE): Avoiding Vicarious Trauma and No Touch Research

Investigating Sadistic Online Exploitation (SOE): Avoiding Vicarious Trauma and No Touch ResearchSarah
Published on: 07/12/2025

Content Warning: This material contains offensive language and potentially sensitive topics that some (most) readers may find disturbing. While investigating a particularly despicable topic for an OSINT project, Sarah followed what appeared to be a harmless link to a small video-sharing site.

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Gaming Platforms as Hunting Grounds for Online Predators

Gaming Platforms as Hunting Grounds for Online Predators

Gaming Platforms as Hunting Grounds for Online PredatorsSarah
Published on: 05/02/2025

Online gaming platforms such as Roblox and Minecraft have continued to experience a surge in popularity, particularly among children and teenagers. While these platforms offer opportunities for creativity and social interaction, they can also harbor dark undertones, with past instances showing that they can serve as venues for predatory behavior, inappropriate content, physical harm, and other alarming issues, such as online radicalization and indoctrination. This article examines aspects of Roblox and highlights the importance of OSINT (Open Source Intelligence) in protecting online safety for younger users. Youth is defined as anyone under the age of 18.

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